▦ BlockBridge STUDIO
Local-first workspace AI settings ↗
JAVA IDEAS. BEDROCK POSSIBILITIES.

Understand the mod.
Build what’s possible.

A careful porting workflow, with AI on your own device.
Inspect first. Review every feature. Approve before building.

JAVA → BEDROCK

Same idea.
A new implementation.

01 / SOURCE & TARGET

Tell us what you’re porting.

ENGLISH

Your files stay on this device. Java code is never executed.

The local model can be wrong. It has no live web access; uncertain APIs and versions must be verified.

02–03 / FEASIBILITY & APPROVAL

Your plan comes first.

AWAITING INPUT
☷

Upload a mod or describe its behavior.
Your feature-by-feature verdict will appear here.

04 / INDEPENDENT IMPLEMENTATION

Build an add-on draft.

APPROVAL REQUIRED

New code only. Uploaded code and assets are used as evidence and are never packaged into your export.

Example only. Verify against your game version ↗

Analyze a mod and approve a plan to unlock building.

05 / PHONE INSTALLATION GUIDE

From download to your world.

  1. Download & import. After a build, download the .mcaddon. On Android, open it with your target Minecraft app from Files. On iPhone/iPad, use Files → Share → Minecraft (or Minecraft Education) if available. Import handling varies by device and edition.
  2. Activate both packs. Make a backup or a test world. Open its settings → Behavior Packs → My Packs, and activate the new pack. Activate its Resource Pack too, if the build includes one.
  3. Check versions & experiments. Use the exact game and Script API versions you verified. Enable cheats and operator permissions to test /scriptevent. Stable APIs generally don’t require Beta APIs; enable experiments only when the generated guide explicitly requires them. !help is version-sensitive.
  4. Test a command. Run /scriptevent blockbridge:help help. Try !help only if optional chat support was enabled and supported. Feature-specific tests appear after building.
  5. Troubleshoot. Version mismatch: check the dependency and minimum engine version. Missing pack: confirm import completed and activate it in the world. Script failure: enable the Minecraft Content Log and inspect errors. Missing textures: follow the asset list. Test one pack at a time for conflicts.
  6. Know the exclusions. Category C and unresolved features are not included. Education requires separate verification. Consoles usually need a supported transfer route; a direct local file import may be unavailable.
06 / WHEN A PORT ISN’T POSSIBLE

Keep the idea. Change the route.

A custom Java renderer, engine modification or Java-only dependency cannot simply run inside a Bedrock add-on. A smaller gameplay recreation may be the closest option.

Geyser is not a universal mod bridge. Mods that require a Java client are not automatically usable by Bedrock players. Evaluate server-only behavior and supported integrations individually.